Very interesting info there Keet about the naming of the hinge objects. I should take a look at the obj file, because even if I can't move the location of the window after importing, being able to add and open multiple windows would still be a cool effect. Maybe my scatter of posts caused confusion about that. It is specifically adding multiple opening windows to the roof object that causes them to twist once they are exported and imported in the new orientation. no twisting, opening in the correct manner. I have encountered the same with hinges and changing the hinge side solved it.Īs I said in my last post, a single window in the roof object behaves correctly, i.e. It will take some experimenting but moving the "sweethome3d_hinge_1" string to a different side of the hinge part would solve that. Most likely the export/import changed the direction of the hinge movement. I suspect the window export of a snapped and rotated at import object is messing up that openable mechanism. The rotation is a strange twisting motion, not the tilt of a velux. I've no idea how that could be fixed, but it is an interesting observation. So it the clash of having more than one opener mechanism in a single object that causes the problems. A single velux in the imported roof object works perfectly. Still, the windows look good if you don't want to open and close them! Also, trying to open one window opens both windows. Exporting the whole roof and reimporting it back in the velux windows didn't quite preserve their capabilities. I tested adding it to a sideways on wall, and the snapping all worked. Holy cow! I just exported and reimported a side rotated velux, and the opening mechanism still worked. ![]() you couldn't move the "window" as it is now just geometry in the larger roof object in SH3D. It is a bit long winded, and you have zero flexibility with the new furniture object. You could fix this by doing an export, import as normal object, rotate object to correct orientation, export, import as a window before inserting into the walls. If your windows are not symmetrical they will end up the wrong way round. You then export the whole lot as an object, and reimport it as a new furniture object rotated into the correct orientation. I just used simple fixed windows as "velux". Then you can insert window objects and have them snap in. When all else fails, read the instructions.Murphy's LawĪn alternative is to draw your roof on it's side as a tall wall assuming the shape is fairly simple like a 45 degree pitched roof. A computer program does what you tell it to do, not what you want it to do. ![]() Will don't cut the necessarily hole in your roof. Import it as furniture( NOT as doors&windows) Įlevate it at 1m than rotate it how you like ĭon't expect to act as a window in the wall. I can find the velux object but I cannot get to change the angle to make if fit the roof angle ![]() ![]() I can find the velux object but I cannot get to change the angle I'm trying to find how to insert a ROOF WINDOW This topic has been viewed 5622 times and has 26 Thread Status: Active Total posts in this thread: 27 But if you make a roof/ceiling to fit, you can disable the ceiling in the room properties to remove "strange" ceilings.Sweet Home 3D Forum Category: Help Forum: 3D models and textures Thread: ROOF WINDOW / VELUX WINDOWS In general, for rooms with sloping walls of different heights, the automatic ceiling calculation over the room is often incorrect. How_to_design_a_sloping_ceiling_with_a_window.html - in addition to several forum posts and guides to creating roofs if you search. This blog article may be give some hints: This topic has been viewed 1925 times and has 2 Thread Status: Active Total posts in this thread: 3 Sweet Home 3D Forum Category: Help Forum: Features use and tips Thread: Pitch of the roof
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